BitScape++
A short and sweet incremental game. Hire workers, and drag them around to collect resources. Upgrade your skills to unlock new areas and new resources to collect, and hire more and more workers!
Inspired by OldSchool RuneScape. All art, music, and code by FinalSignificance.
Font by videodante.
Custom cursors by shmorgus.
Updated | 3 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (15 total ratings) |
Author | FinalSignificance |
Made with | Aseprite, Godot |
Tags | bitscape, bitscapeplusplus, Clicker, Idle, Incremental, Medieval |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Bluesky |
Download
Download
bitscape_windows_x86.zip 30 MB
Install instructions
Simply extract the .zip file and run the .exe from the same directory as the .pck file.
Development log
- Massive Update - BitScape++ v1.1.03 days ago
- Why BitScape is Taking a Bit10 days ago
- The Future of BitScape79 days ago
- Huge Update 1.0.5 Released89 days ago
- Released Version 1.0.494 days ago
- Fixed some more bugs, addressed some more feedback95 days ago
- Fixed some bugs, addressed some feedback96 days ago
Comments
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Super Unique and fun! I'd love to see more of these types of games in this way! (Leveling up and skill trees)
I beat the game. Fun incremental game. Hope you expand on it and add it to steam. Thanks for the enjoyment :D Look forward to future updates.
OMG i love this !!!
this is such a great simplistic game to play alongside oldschool runescape haha! truly hoping you update this and add new things, have been sharing this with everyone in my cc as im enjoying it that much. currently 790% bonus xp so many prestige points its addicting!!!!!!! awesome work
Thanks for playing! And for the kind words :) I am fixing bugs/addressing feedback currently, but I may do some more content updates in the near future. I'll post a blog post here, and probably on my bluesky account when I do so!
4 years exp. comp sci here and bsc ai, please jsut make it longer the first portion is addicting enough cookie clicker this shit. give it a memorable name (rsclicker?) and make it so long that people will not stop playing it. also non intrusive ads around the site perhaps. Also the GE has no functionality for me, selling things does not work.
Hahaha, glad you enjoyed it! Maybe I'll eventually use this as a prototype for a bigger and better game...
Been having a lot of fun with this one! Almost close to max stats and nearing my first prestige :)
Looking forward to any possible skill additions, so there's even more to do, overall well done and will be keeping a close eye to the development process!
EDIT: If you run out of usernames to add to the pile, Cookiedanoob would be honored :p
Awesome! Thanks for playing :) there is more to come soon TM
I'll post a blog post here with each update/release.
Had a lot of fun with this! Some feedback:
Some of the hitboxes feel unfriendly, particularly the ores.
I believe the item sprites may be blocking clicks, which makes it hard to move certain workers around.
You can drag workers off the map.
The existence of clusters of three nodes made me think that that was a sort of cap, one worker per slot, so it took me a long time to figure out that you can stack as many as you want (assuming that is the intended way).
In general, moving guys around is a little finicky. Maybe the ring on the node could subtly change color when you've dragged into range. Maybe the workers could snap to the node when you drop them.
The stations on the two woodworking jobs look the same so I didn't realize for a long time that I needed people on each one (even though it probably should have been obvious.
If you have two managers in range and you drag one of them out of range, it drops the aura.
If I'm reading correctly, the processed items sell for the same value as the ores? A dragon-ore axe takes 7 times as many workers as the ore alone. (4 on coal, 1 on ore, 1 on smelting, 1 on forging). Well I guess selling items is just an extra perk and a by-product of leveling, but it still seems like that's too much diminishing returns.
Might be nitpicking, but it's a little sad that the supply chain for mining is more or less the same (actually slightly more involved because of coal) than wood. Might as well try to differentiate them a little. Bonus points if they feed into each other a little more (maybe they do and I just couldn't see the mechanics at work).
Haven't quite done my first prestige yet, so forgive me if I'm missing some things.
Thanks for the feedback, and for taking the time to play the game :)
I agree with a lot of what you've put here, and these are definitely pain points for the game (the peasant dragging in general is weird sometimes, and click areas get blocked by invisible stuff sometimes...). Definitely something I'm working on making smoother - it used to be a lot worse lol.
As to the ore/bar/axe prices - yeah, I have been thinking about making the ore/bar prices lower - but as you say, it's kind of an extra perk to be able to sell them. The alchemist peasants won't alchemize those items, only the axe.
Dragging managers away is most likely just a visual bug, you will still be getting the boost. I'll add that to my list of bugs, thanks!
For mining/woodcutting being very similar, they are on purpose - but I have wanted to differentiate them a bit, thanks for the feedback.
I recommend prestiging if you haven't yet! Opens up a lot more options for the game :) and maybe alleviates your issues a little bit.
Any and all feedback is welcome - much appreciated!
Wanna report a bug: you can sell negative amounts of an item you have to the GE. Can break the game from there
Wow haha, yeah that's definitely a bug. Thanks for reporting.
I maxed :)
Awesome :) thanks for playing! I hope you enjoyed.
I wish I could set a peasant to automate opening bird nests, if you have a ton of guys woodcutting and have the nest boost, its basically impossible to keep up on manually without an autoclicker.
The game actually has a built-in auto-clicker for some things - bird nests included - just left click and hold. It's meant more to save your wrist than to be as good as a real auto-clicker though.
Later there are some talents that boost clicking, these help a lot in opening bird nests! I'll keep that in mind though, that would be a neat idea to have peasants that auto open bird nests and other things :) thanks for the feedback.
Nice :)